
Thanks for the answers before, I did set the filter to point obtaining the texture to be a bit better. How may I make the texture on unit圓d be better and right? (I've heard there is a way using a C# script but I really don't know what it is nor how to do it) However, the result is a bit messy as shown here (left is Blender, right is Unity):

png and using it as texture in a unlit texture material. I've tried getting the texture used by blender and it returns the same skin I fed into mcprep so, by using the same skin, I've tried creating a material with it by getting the. Turns out that the output does not keep materials/textures with it! However the imported version does not have any skin and appears in a gray shade. So, I've decided to try and make a model on blender(by not knowing a thing about non parametric 3d modeling, my knowledge of blender is extremely limited) and import it into my unity game.Īnd surprisingly, I managed to create the model using McPrep, export it and import it into unity maintaining objects that drive the bones (the output is a bit messy but I think I can manage to clean it up a little). I've tried looking in the asset store for prefabs to use but without success.

However the task now seem a little harder than expected:

I've decided to use Minecraft like characters in my small game since I do not know how to make 3d models (nor I want to learn how to do such thing in the near future).
